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Videos

March 12, 2026

Why Video Games have a Drinking Problem

Let's talk about drinking and alcoholism in video games, from the deadly hangovers of Disco Elysium to being complicit in Pam's alcoholism in Stardew Vally, we discuss the importance of having the option to 'just say no'. Please leave a comment about your own experience's with alcohol in video games.…

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March 5, 2026

Chairs as a form of protest in video games

A mini documentary examining the power of sitting in video games featuring Jon Ingold (80 Days, Heaven's Vault), Richard Lemarchand (Uncharted) and Julia Minimata (The Crimson Diamond). I noticed how often my interviews veer into discussion on players being given space to reflect on the world they are inhabiting within…

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March 5, 2026

Why We Play | Julia Minamata (The Crimson Diamond)

Julia Minamata is the solo developer of the text parser adventure game The Crimson Diamond, a love letter to the classic Sierra On-Line adventures. I adored playing The Crimson Diamond and wanted to talk with Julia about the power of play in video games. We discuss her inspiration for the…

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March 2, 2026

How Nightdive Studios are Restoring the Mona Lisa of games | Larry Kuperman (System Shock Remake)

Larry Kuperman, Vice President of Business Development at Nightdive Studios, joins me to discuss the art and complexity of remastering and remaking classic games. Nightdive Studios have built a well-deserved reputation for near-flawless restorations, including System Shock, System Shock 2, Blade Runner, Star Wars: Dark Forces, The Thing, and many…

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Feb. 24, 2026

The Indi Game that Inspired Uncharted

This is The Examined Game's first ever mini doc featuring Uncharted 2 co-lead game designer Richard Lemarchand talking about the risk Naughty Dog took in slowing players down in Uncharted 2: Among Thieves. Listen to the full interview with Uncharted co-lead game designer Richard Lemarchand here 👇 https://www.youtube.com/watch?v=nx_uRJdqpe0&t=87s #documentary #videogames…

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Feb. 23, 2026

Taking risks in AAA Games | Richard Lemarchand (Uncharted)

Richard Lemarchand — co-lead game designer on the Uncharted trilogy at Naughtydog, veteran of Soul Reaver, Gex and Pandemonium, and now Professor of Cinematic Arts at USC joins me to answer one question: how do you learn to take risks in AAA game design? We cover where Richard finds inspiration…

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