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Videos

Oct. 10, 2026

What Haircuts Tell Us About Video Game Characters #expedition33

What Haircuts Tell Us About Video Game Characters #expedition33 #shorts

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Oct. 9, 2026

Before You Replay The Witcher 3, Hear This From Geralt Himself

In celebration of the release of The Witcher 3: Wild Hunt Remastered, I wanted to dive into what makes Geralt, Geralt. Speaking with the voice behind Geralt of Rivia, Doug Cockle, I got an insight into how he feels about one of video games' most surly (but secretly sensitive) protagonists.…

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Oct. 9, 2026

She Helped Transform This Game With Hair #clairobscurexpedition33 #gaming

She Helped Transform This Game With Hair #clairobscurexpedition33 #gaming #shorts

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Oct. 9, 2026

Why The Walking Dead Games Are So Unique #thewalkingdead #telltalegames #gaming

Why The Walking Dead Games Are So Unique #thewalkingdead #telltalegames #gaming #shorts

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Oct. 9, 2026

Avowed Director's One Regret #avowed #obsidian #gaming #rpg

Avowed Director's One Regret #avowed #obsidian #gaming #rpg #shorts

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Oct. 9, 2026

What Happend To Bioware? #dragonage #bioware #rpg #videogames

What Happend To Bioware? #dragonage #bioware #rpg #videogames #shorts

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Oct. 8, 2026

Why Video Games Should Make You Suffer | Bennett Foddy (Getting Over It, Baby Steps)

Today I'm talking with Bennett Foddy, creator of QWOP, GIRP, Getting Over It with Bennett Foddy, and co-creator of Baby Steps. Bennett's games are known for torturing players, but today I get to deep dive into the philosophy behind his design choices, and they run a lot deeper than you…

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Oct. 6, 2026

I Got A Guided Tour of a Soulslike Town from its Developer (Mina The Hollower)

Full Interview: https://youtu.be/r-hwgVo1O2I?si=8GxGKxkORtHFXSQL Sean Velasco , the creative director of Mina the Hollower at @yachtclubgames, shows me around the town that functions as a central hub in the game. It was such a cool experience being shown around by the actual creator of this space, exploring all the nooks and…

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Oct. 3, 2026

I Can't Stop Buying Assassin's Creed Games #assassinscreed #ubisoft #gaming #shorts

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Oct. 2, 2026

Naughty Dog’s Sequel Problem

Support me on Patreon: https://www.patreon.com/c/TheExaminedGame Dive into the story behind Uncharted 2’s riskiest design choice: deliberately slowing players down in the Tibetan village level, why it was a huge risk for Naught Dog and why it paid off. Richard Lemarchand, co-lead game designer alongside Neil Druckmann on Uncharted 2: Among…

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Oct. 1, 2026

I Can't Stop Buying Assassin’s Creed Games

Support me on Patreon: https://www.patreon.com/c/TheExaminedGame Let's talk about my addiction to buying Assassin's Creed games in the optimistic hope that one day I'll play a game in the series that will blow my socks off. I've played my fair share, but I haven't completed one since the original. That doesn't…

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Sept. 30, 2026

Blending Mario and Zelda to Make a New Kind of Platformer | Chris Wade (Big Hops Together)

In today’s episode I speak with Chris Wade, creator of Big Hops. Big Hops immediately caught my attention as a platformer. While most modern platformers still build on the foundations laid down in the 1990s, Big Hops takes inspiration from emergent gameplay systems found in games like Nintendo's The Legend…

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Sept. 29, 2026

What Makes A Resident Evil?

Let's talk about the new Resident Evil movie and to answer the question of what makes Resident Evil, Resident Evil? #residentevil We're also going to be talking about one of my favoruite video game adaptations into a movie, Silent Hill!

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Sept. 23, 2026

Why I’m Betting My Career on Video Games — 3 Years In

Technoblade Never Dies Documentary Announcement: https://youtu.be/Lj0mDrEKSmA?si=N0pV54fYQg5HlnxF Variety Piece: https://variety.com/2026/film/news/technoblade-never-dies-documentary-minecraft-riot-games-1236850438/ Today my guest on The Examined Game Podcast is me... Steven Lake. Look life has been busy with a few projects and for the first time in 7 months I didn't line up a guest for the podcast. So I thought…

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Sept. 22, 2026

Your Parents Are Lying To You About Video Games

Today I recount a story about my dad telling me a bold faced lie about why he won't buy me the James Bond game i've always wanted. This childhood memory came up since the release of 007 First Light which I can't wait to play. I have my parents to…

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Sept. 18, 2026

TellTale Game's Fireside Chat with Jon Ingold (Inkle Studios) on 80 Days and The Walking Dead

Today I am talking with Jon Ingold, co-founder of Inkle Studios. Inkle have brought us some incredible adventure games over the years, including 80 Days, TR-49, Heaven’s Vault, Expelled and Overboard. This discussion was part of Telltale Games’ Choices Matter Festival, which premiered on Steam back in August. They gave…

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Sept. 18, 2026

Avowed Director Carrie Patel Shares Her Most Played Steam Games

What are Carrie Patel's (Director of Avowed) top played Steam games? Full Interview here: https://www.youtube.com/watch?v=daWZ6t9fuWA I've long wanted to have a discussion around the direction that Obsidian decided to take with its RPGs by making games that actually get released! So we talk about the scope and ambition that went…

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Sept. 17, 2026

The Weird Link between Baldur's Gate 1 & Baldur's Gate 3

When I spoke with Mark Darrah, the ex-BioWare producer who worked on the original Baldur’s Gate game, he explained how, in the 90s, a game like Baldur’s Gate had no business succeeding, yet it did anyway. He goes on to explain that the same could be said of Baldur’s Gate…

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Sept. 10, 2026

The Blood of The Dawnwalker Broke a Golden Rule of Gaming

Let's talk about the most punishing gameplay mechanic ever invented in video games. Not even the most punishing Soulslike will mess with it. In fact, it is the mechanic of passing time. Time passing in video games can be so panic-inducing, and Rebel Wolves' new RPG, The Blood of the…

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Sept. 9, 2026

How Obsidian Make Games That Actually Come Out | Carrie Patel (Avowed, Outer Worlds)

Today I am talking with Carrie Patel, director of Avowed, who worked on the Pillars of Eternity series as well as The Outer Worlds while working at Obsidian. I've long wanted to have a discussion around the direction that Obsidian decided to take with its RPGs by making games that…

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Aug. 31, 2026

Soulslikes Should Be For Everyone | Sean Valesco (Mina the Hollower, Shovel Knight)

Today I’m talking with Sean Velasco, creator of Hollow Knight and Mina the Hollower. Mina was my first Soulslike. That might sound strange, given the genre’s reputation for brutal difficulty, but Mina came with a whole range of modifiers designed to make the game more accessible. The funny thing is,…

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Aug. 29, 2026

Mark Darrah (Dragon Age, Ex Bioware) Shares His Most Played Steam Games

Welcome to My Steam Most Played, a series where I ask game developers to open up their Steam library and show me the games they've spent the most time playing. Today, we hear from Ex Bioware lead behind the Dragon Age series Mark Darrah what his most played games are.…

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Aug. 29, 2026

I Found My Treasure Trove of 90s PC Games

I just returned home from my parents with a box containing my childhood PC games so I thought it'd be fun to go through them and take a trip down memory lane. Games featured: Indiana Jones and the Fate of Atlantis, Little Big Adventure, SWAT 2, The Feeble Files, Starship…

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Aug. 25, 2026

Where Bioware Went Wrong | Mark Darrah (Dragon Age Mass Effect)

Today on The Examined Game, I'm talking with Mark Darrah, who spent over two decades at BioWare. Mark was part of the studio's early days as it took a huge risk on the original Baldur's Gate. He then helped shepherd the studio through a series of hits, including Knights of…

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