What Haircuts Tell Us About Video Game Characters #expedition33
What Haircuts Tell Us About Video Game Characters #expedition33 #shorts
What Haircuts Tell Us About Video Game Characters #expedition33 #shorts
In celebration of the release of The Witcher 3: Wild Hunt Remastered, I wanted to dive into what makes Geralt, Geralt. Speaking with the voice behind Geralt of Rivia, Doug Cockle, I got an insight into how he feels about one of video games' most surly (but secretly sensitive) protagonists.…
She Helped Transform This Game With Hair #clairobscurexpedition33 #gaming #shorts
Why The Walking Dead Games Are So Unique #thewalkingdead #telltalegames #gaming #shorts
Avowed Director's One Regret #avowed #obsidian #gaming #rpg #shorts
What Happend To Bioware? #dragonage #bioware #rpg #videogames #shorts
Today I'm talking with Bennett Foddy, creator of QWOP, GIRP, Getting Over It with Bennett Foddy, and co-creator of Baby Steps. Bennett's games are known for torturing players, but today I get to deep dive into the philosophy behind his design choices, and they run a lot deeper than you…
Full Interview: https://youtu.be/r-hwgVo1O2I?si=8GxGKxkORtHFXSQL Sean Velasco , the creative director of Mina the Hollower at @yachtclubgames, shows me around the town that functions as a central hub in the game. It was such a cool experience being shown around by the actual creator of this space, exploring all the nooks and…
Support me on Patreon: https://www.patreon.com/c/TheExaminedGame Dive into the story behind Uncharted 2’s riskiest design choice: deliberately slowing players down in the Tibetan village level, why it was a huge risk for Naught Dog and why it paid off. Richard Lemarchand, co-lead game designer alongside Neil Druckmann on Uncharted 2: Among…
Support me on Patreon: https://www.patreon.com/c/TheExaminedGame Let's talk about my addiction to buying Assassin's Creed games in the optimistic hope that one day I'll play a game in the series that will blow my socks off. I've played my fair share, but I haven't completed one since the original. That doesn't…
In today’s episode I speak with Chris Wade, creator of Big Hops. Big Hops immediately caught my attention as a platformer. While most modern platformers still build on the foundations laid down in the 1990s, Big Hops takes inspiration from emergent gameplay systems found in games like Nintendo's The Legend…
Let's talk about the new Resident Evil movie and to answer the question of what makes Resident Evil, Resident Evil? #residentevil We're also going to be talking about one of my favoruite video game adaptations into a movie, Silent Hill!
Technoblade Never Dies Documentary Announcement: https://youtu.be/Lj0mDrEKSmA?si=N0pV54fYQg5HlnxF Variety Piece: https://variety.com/2026/film/news/technoblade-never-dies-documentary-minecraft-riot-games-1236850438/ Today my guest on The Examined Game Podcast is me... Steven Lake. Look life has been busy with a few projects and for the first time in 7 months I didn't line up a guest for the podcast. So I thought…
Today I recount a story about my dad telling me a bold faced lie about why he won't buy me the James Bond game i've always wanted. This childhood memory came up since the release of 007 First Light which I can't wait to play. I have my parents to…
Today I am talking with Jon Ingold, co-founder of Inkle Studios. Inkle have brought us some incredible adventure games over the years, including 80 Days, TR-49, Heaven’s Vault, Expelled and Overboard. This discussion was part of Telltale Games’ Choices Matter Festival, which premiered on Steam back in August. They gave…
What are Carrie Patel's (Director of Avowed) top played Steam games? Full Interview here: https://www.youtube.com/watch?v=daWZ6t9fuWA I've long wanted to have a discussion around the direction that Obsidian decided to take with its RPGs by making games that actually get released! So we talk about the scope and ambition that went…
When I spoke with Mark Darrah, the ex-BioWare producer who worked on the original Baldur’s Gate game, he explained how, in the 90s, a game like Baldur’s Gate had no business succeeding, yet it did anyway. He goes on to explain that the same could be said of Baldur’s Gate…
Let's talk about the most punishing gameplay mechanic ever invented in video games. Not even the most punishing Soulslike will mess with it. In fact, it is the mechanic of passing time. Time passing in video games can be so panic-inducing, and Rebel Wolves' new RPG, The Blood of the…
Today I am talking with Carrie Patel, director of Avowed, who worked on the Pillars of Eternity series as well as The Outer Worlds while working at Obsidian. I've long wanted to have a discussion around the direction that Obsidian decided to take with its RPGs by making games that…
Today I’m talking with Sean Velasco, creator of Hollow Knight and Mina the Hollower. Mina was my first Soulslike. That might sound strange, given the genre’s reputation for brutal difficulty, but Mina came with a whole range of modifiers designed to make the game more accessible. The funny thing is,…
Welcome to My Steam Most Played, a series where I ask game developers to open up their Steam library and show me the games they've spent the most time playing. Today, we hear from Ex Bioware lead behind the Dragon Age series Mark Darrah what his most played games are.…
I just returned home from my parents with a box containing my childhood PC games so I thought it'd be fun to go through them and take a trip down memory lane. Games featured: Indiana Jones and the Fate of Atlantis, Little Big Adventure, SWAT 2, The Feeble Files, Starship…
Today on The Examined Game, I'm talking with Mark Darrah, who spent over two decades at BioWare. Mark was part of the studio's early days as it took a huge risk on the original Baldur's Gate. He then helped shepherd the studio through a series of hits, including Knights of…