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Videos

June 17, 2026

The Design Decision That Makes and Breaks Outer Wilds

The Design Decision That Makes and Breaks Outer Wilds

Full Interview: https://www.youtube.com/watch?v=CQ294E7zFoI&t=123s Outer Wilds creative director Alex Beachum breaks down the three pillars that shaped the game's design. Alex discusses how games like The Legend of Zelda: The Wind Waker influenced his thinking around player-driven curiosity, exploration, and discovery. He also explains why the team deliberately reduced the player's…

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June 16, 2026

Dream Come True - Writing For Life is Strange | Jonathan Zimmerman (Narrative Director)

Dream Come True - Writing For Life is Strange | Jonathan Zimmerman (Narrative Director)

What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing gig on Life Is Strange: Before The Storm. What followed was a near-decade-long relationship with this…

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June 16, 2026

Writing for the Game That Blew His Mind | Jonathan Zimmerman (Life is Strange: True Colors, Reun...

Writing for the Game That Blew His Mind  | Jonathan Zimmerman (Life is Strange: True Colors, Reun...

Send us Fan Mail (https://www.buzzsprout.com/2596612/fan_mail/new) write me at steven@theexaminedgame.com and let me know what you think! What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing…

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June 15, 2026

Writing for Life Is Strange | Jonathan Zimmerman (Life is Strange: True Colors, Reunion)

Writing for Life Is Strange | Jonathan Zimmerman (Life is Strange: True Colors, Reunion)

write me at steven@theexaminedgame.com and let me know what you think! What does it feel like to land your dream job working on the follow-up to a game that blew your mind? This is exactly what happened to Jonathan Zimmerman when he landed a writing gig on Life Is Strange:…

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June 12, 2026

Hair Theory in Video Games

Hair Theory in Video Games

What do Cloud from Final Fantasy VII, Maelle from Clair Obscur: Expedition 33 and Arthur Morgan from Red Dead Redemption have in common? They all have great hair. But who is the talent behind some of our favorite video game hairstyles? Today I talk with Amandeen Marest, the hair designer…

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June 10, 2026

How Zelda Influenced Outer Wilds #outerwilds #zelda #gaming #shorts

How Zelda Influenced Outer Wilds #outerwilds #zelda #gaming #shorts

In today's episode of The Examined Game, I am talking with the creator of Outer Wilds, Alex Beachum. We get into the weeds of how the original prototype of the game came about back when Alex was studying game design, his approach to development, including the idea of "emotional prototyping",…

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June 9, 2026

What Inspired Outer Wilds Creator? #outerwilds #gaming #cosmos

What Inspired Outer Wilds Creator? #outerwilds #gaming #cosmos

In today's episode of The Examined Game, I am talking with the creator of Outer Wilds, Alex Beachum. We get into the weeds of how the original prototype of the game came about back when Alex was studying game design, his approach to development, including the idea of "emotional prototyping",…

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June 8, 2026

The Magic School Bus Inspired Outer Wilds' Creator #outerwilds #gaming #themagicschoolbus #shorts

The Magic School Bus Inspired Outer Wilds' Creator #outerwilds #gaming #themagicschoolbus #shorts

In today's episode of The Examined Game, I am talking with the creator of Outer Wilds, Alex Beachum. We get into the weeds of how the original prototype of the game came about back when Alex was studying game design, his approach to development, including the idea of "emotional prototyping",…

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June 7, 2026

Never Going to Play a Soulslike #gaming #shorts #soulslike

Never Going to Play a Soulslike #gaming #shorts #soulslike

Today we're talking about my new favourite game: Mina the Hollower by Yacht Club Games. It's the game that finally got me engaged with a Soulslike for the first time in my life. Mina the Hollower is phenomenal, and I can't overstate just how bad I usually am at these…

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June 7, 2026

Finally a Soulslike I can Play! #minathehollower #soulslike #gaming #shorts

Finally a Soulslike I can Play! #minathehollower #soulslike #gaming #shorts

Today we're talking about my new favourite game: Mina the Hollower by Yacht Club Games. It's the game that finally got me engaged with a Soulslike for the first time in my life. Mina the Hollower is phenomenal, and I can't overstate just how bad I usually am at these…

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June 7, 2026

Did Dark Souls Inspire Outer Wilds? #outerwilds #gaming #shorts

Did Dark Souls Inspire Outer Wilds? #outerwilds #gaming #shorts

In today's episode of The Examined Game, I am talking with the creator of Outer Wilds, Alex Beachum. We get into the weeds of how the original prototype of the game came about back when Alex was studying game design, his approach to development, including the idea of "emotional prototyping",…

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June 7, 2026

The Soulslike For People Who Hate Soulslikes #soulslike #minathehollower #gaming #darksouls #shorts

The Soulslike For People Who Hate Soulslikes #soulslike #minathehollower #gaming #darksouls #shorts

Today we're talking about my new favourite game: Mina the Hollower by Yacht Club Games. It's the game that finally got me engaged with a Soulslike for the first time in my life. Mina the Hollower is phenomenal, and I can't overstate just how bad I usually am at these…

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June 5, 2026

The Soulslike For People Who Hate Soulslikes

The Soulslike For People Who Hate Soulslikes

Today we are talking about my new favourite game, the one that has actually gotten me engaged with a Soulslike for the first time in my life. It's Mina the Hollower by Yacht Club Games. This game is phenomenal, and I can't overstate just how bad I usually am at…

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June 2, 2026

The Childhood Game That Inspired Outer Wilds Creator

The Childhood Game That Inspired Outer Wilds Creator

I sat down with creator of Outer Wilds Alex Beachum to discuss some of his favorite childhood video games including a 90s educational video game, Dark Souls, The Legend of Zelda: Skyward Sword, The Legend of Zelda: The Wind Waker and Star Wars Rebel Assult. You can find the full…

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June 1, 2026

How Outer Wilds Was Created | Alex Beachum

How Outer Wilds Was Created | Alex Beachum

In today's episode of The Examined Game, I am talking with the creator of Outer Wilds, Alex Beachum. We get into the weeds of how the original prototype of the game came about back when Alex was studying game design, his approach to development, including the idea of "emotional prototyping",…

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May 30, 2026

My Dad Won't Let Me Play James Bond

My Dad Won't Let Me Play James Bond

Today I recount a story about my dad telling me a bold faced lie about why he won't buy me the James Bond game i've always wanted. This childhood memory came up since the release of 007 First Light which I can't wait to play. I have my parents to…

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May 29, 2026

The Examined Game Trailer

The Examined Game Trailer

http://www.theexaminedgame.com Each week, host Steven Lake asks a single expansive question of the creators behind some of the world's most influential video games, sparking meaningful conversations about the personal and professional impact games have had on their lives and creative philosophies. From games like Outer Wilds, Life is Strange, Uncharted,…

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May 27, 2026

The Hidden Psychology of Adventure Games

The Hidden Psychology of Adventure Games

Full Interview with Julia Minamata creator of The Crimson Diamond Here: https://www.youtube.com/watch?v=D34domaoqeI In this clip I talk with Julia about her approach to game design looking at her game environment as a dolls house. Julia Minamata is the solo developer of the text parser adventure game The Crimson Diamond, a…

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May 25, 2026

What Hair Styles Say About Our Favorite Video Game Characters

What Hair Styles Say About Our Favorite Video Game Characters
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May 25, 2026

Mastering The Modern Adventure Game | Francisco Gonzalez (Rosewater, Lamplight City, A Golden Wake)

Mastering The Modern Adventure Game  | Francisco Gonzalez (Rosewater, Lamplight City, A Golden Wake)

Today we are talking with Francisco Gonzalez as we go in depth on the genre of video game that I have been playing longer than any other in my life: point and click adventure games. I have been a fan of Francisco's games ever since I stumbled upon Lamplight City.…

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May 22, 2026

The Risk Most Games Won't Take

The Risk Most Games Won't Take

What happens when a fledgling studio with a limited budget takes a gamble on one very specific element of character design? That's what the team behind Clair Obscur: Expedition 33 did with hair. Today I get to talk with Amandine Marest, Hair & Technical Character artist Clair Obscur: Expedition 33.…

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May 15, 2026

The Comfort of a Video Game Main Menu

The Comfort of a Video Game Main Menu

Today we are talking about Main Menus in video games including Half Life 2, Final Fantasy VII, Detroit: Become Human and Life Is Strange. Menu's in video games are a strange in-between space that exist for pratacticle reasons but over the years developers have applied their own attention to detail…

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May 13, 2026

Nina Freeman (Lost Records: Bloom & Rage) on Writing Games With Meaning

Nina Freeman (Lost Records: Bloom & Rage) on Writing Games With Meaning

LISTEN HERE: https://www.theexaminedgame.com/scope-playtesting-and-finishing-games-nina-freeman-cibele-lost-records-bloom-rage/ In today’s episode I speak with game developer Nina Freeman about mistakes, reflection, and the role personal experience can play in game design. Nina is known for her autobiographical approach to games, incorporating real moments from her own life into projects like Cibele, as well as her…

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May 8, 2026

My Childhood Living Room Was a Save Point

My Childhood Living Room Was a Save Point

Today we’re talking about my endless pursuit of safety in video games and my attempt to beat Hollow Knight: Silksong by darting from bench to bench in a constant search for save points and moments of peace. Featuring Kelsey Beachum, writer of Outer Wilds, and Clint Hocking, Creative Director of…

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