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Dive into the story behind Uncharted 2’s riskiest design choice: deliberately slowing players down in the Tibetan village level, why it was a huge risk for Naught Dog and why it paid off.
Richard Lemarchand, co-lead game designer alongside Neil Druckmann on Uncharted 2: Among Thieves, explains the making of Uncharted 2’s Tibetan village level and the inspiration taken from avant-garde video games.
This is The Examined Game’s first mini-doc, exploring the game design philosophy behind one of Naughty Dog’s most acclaimed action games.
🎙️ Watch the full interview with Richard Lemarchand here 👇
https://www.youtube.com/watch?v=nx_uRJdqpe0&t=87s
Clip Credits:
Uncharted 2 — NRMwalkthroughHD • Uncharted 2 Remastered Full Game Walkthrou...
Uncharted — Bermondseybob
The Graveyard — NoirStation
Red Dead Redemption 2 — Leon Mincy
Sonic The Hedgehog — FCPlaythroughs
Split Fiction — PAXTAG
Shadow of the Colossus — Pixel Chill
#uncharted #naughtydog #neildruckmann #gaming #actionadventure #videoessay #thelastofus #uncharted2