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Today I am talking with Bruce Nesmith a Bethesda verteran who was a part of pretty much every major release from the studio right up until his retirement in 2022. I was so excited to speak with Bruce and hear how the company delivers a classic Bethesda game, what it's like to work alongside Todd Howard and I couldn't help but ask him what would be on his wish list for Elder Scrolls 6: Sentinel.
I love Bethesda's RPGs and I can't help but be excited for Elder Scrolls 6: Sentinel. Hearing about the inner workings of the company over the years and how they delivered the likes of Fallout 3, Skyrim Oblivion and more was an absolute delight.
00:00 Introduction
02:10 What Does Skyrim's Lead Designer Play?
05:32 Baldur's Gate 3 vs Bethesda's RPG Philosophy
08:24 Why Bethesda Lets You Be Evil
11:31 Designing Player Freedom
14:56 How Bethesda Learns From Its Games
17:21 Why Skyrim Players Ignore the Main Quest
19:27 How Bethesda Made Skyrim So Successful
23:47 Why Players Can't Play a Game Wrong
26:10 Skyrim's Stealth Archer Problem
29:20 What It's Like Working With Todd Howard
34:07 What Bruce Got Wrong About Skyrim
37:36 Why Bethesda Doesn't Plan Ahead
39:12 What Bruce Wants From Elder Scrolls VI
42:57 Why Bethesda Removed Flying and Teleportation
45:06 Passing the Torch for Elder Scrolls VI
48:39 How Bethesda Overcame the Fallout 3 Backlash
51:39 Learning to Handle Criticism
55:39 The Culture Behind Bethesda's Success
59:43 Bruce's Early Years Working With Todd Howard
62:04 Why Developers Can't Experience Skyrim Like Players
66:03 Why Every Game Ships With Bugs
67:08 The Penny Arcade Apology
#fallout #skyrim #bethesda #elderscrolls #elderscrollsvi #sentinel #rpg #gaming