What does it feel like as a Creative Director to take a massive risk with on a AAA game?

I speak with Creative Director of Far Cry 2 Clint Hocking and go behind the scenes of the Far Cry Series' most ambitious game to date. This game combined life threatening illness with chaotic wild fires and jamming guns to create an immersive experience unlike anything seen before.

We also talk in depth about the beauty of gaming, safe spaces in video games and Clint's ambitions when it comes to entertaining players.

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