Richard Lemarchand — co-lead game designer on the Uncharted trilogy at Naughty Dog explains the huge amount of pressure he and the team were under to make a stand out follow up to the original Uncharted game, and the unconventional approach they took to pulling it off. Richard is a industry veteran with credits including Soul Reaver, Gex and Pandemonium. He is now a Professor of Cinematic Arts at USC.

We cover where Richard finds inspiration (including the art game The Graveyard by Belgian developers Tale of Tales, which influenced the iconic Nepalese village sequence in Uncharted 2: Among Thieves), the biggest mistakes he sees his students making, his theory on whether Uncharted belongs to sci-fi or fantasy and how one takes risks in AAA game design.

#gamedesign #gamedevelopment #uncharted #uncharted2 #naughtydog #gamingpodcast #videogames #thelastofus