Richard Lemarchand — co-lead game designer on the Uncharted trilogy at Naughtydog, veteran of Soul Reaver, Gex and Pandemonium, and now Professor of Cinematic Arts at USC joins me to answer one question: how do you learn to take risks in AAA game design?

We cover where Richard finds inspiration (including the art game The Graveyard by Belgian developers Tale of Tales, which influenced the iconic Nepalese village sequence in Uncharted 2: Among Thieves), the biggest mistakes he sees his students making, and his theory on whether Uncharted belongs to sci-fi or fantasy.

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