Today on The Examined Game I am talking with Josh Sawyer, Studio Design Director at Obsidian. Josh is an industry veteran who can lay his name to the likes of Icewind Dale, Fallout: New Vegas, Pentiment, The Outer Worlds, Pillars of Eternity II: Dead Fire and many more titles. so what do you talk about with someone who has so many incredible games under their belt? we dig into how to convey grief in a game, the beauty and frustration of not letting players kill God in an RPG, his beginnings as a Web Designer in the industry, how the Fallout New Vegas team made up for the shortfall in time and budget with exemplary content and world building and the risk he took in bringing Pentiment to life.

this is part one of a two part interview. The first covering everything upto and including Fallout New Vegas. Part two is dedicated almost exclusively to Pentiment. One of my favorite games of the last few years.