Feb. 23, 2026

Taking risks in AAA Games | Richard Lemarchand (Uncharted, Naughty Dog)

Taking risks in AAA Games | Richard Lemarchand (Uncharted, Naughty Dog)

The Examined Game #1 In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?” I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art f...

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The Examined Game #1

In today's episode I pose to Richard Lemarchand, the co-lead game designer for the original Uncharted trilogy, the question: “How do you learn to take risks in AAA games?”

I have wanted to speak with Richard on this topic ever since I heard an interview where he described taking inspiration from the art game The Graveyard by Belgian developers Tale of Tales when designing the Nepalese village in Uncharted 2: Among Thieves. I speak with Richard about the interactive art form that is gaming and what games owe players in terms of engagement and interactivity.

Richard is a British game designer and Professor of Cinematic Arts in the USC Games program at the University of Southern California.

He has been a part of the Gex, Pandemonium and Soul Reaver series.